Diablo III: Fixed and Defeated
Blizzard has been working on their Diablo III BattleNet issues, and things have improved dramatically since launch. In fact, I’ve had very little trouble over the last few days, and on a technical level, I feel completely comfortable recommending the game to anyone interested.
And on a gameplay level, you should be interested, as Diablo III is a blast. It’s familiar enough to scratch that nostalgic itch from PC gaming’s yesteryear, while implementing enough modern improvements to not feel like Diablo II ½. I find the simple, yet engaging, gameplay to be a tremendous plus after so many years of complicated MMO gaming, and it’s nice to just login to a game and start having fun right off the bat.
I finished the game Saturday night at 20 hours played, and while it was indeed a massively fun play-through, I have to say that it felt somewhat short. In comparison to Diablo II, I don’t know if 20 hours makes for a lengthier game or shorter one, as its been many years since I played through Diablo II and I simply can’t recall its length. Regardless, I must admit some disappointment, as the $60 price tag and ten-plus years of development had me expecting something a little more…epic.
Oh well, there’s still the Nightmare, Hell and Inferno modes to try and work through, and of course, the extra classes to try out. I just hope the game remains interesting enough to play through repeatedly, or at least until that first expansion pack hits.
By the way, for those of you who have seen the new Diablo character model in action, did you think that it looks a whole hell of a lot like the alien queen from Aliens? I sure did.