Archive for May, 2003
Wow. Take all of the hype that you’ve heard since Halo‘s release, add a little more enthusiasm to it and then BELIEVE IT. Although I have never been a huge fan of the FPS genre, I can honestly say that Halo is one of the best system-launch titles of all-time, and in my opinion, the best FPS game that has ever been created (as of this writing, of course).
Basically, what you have here is the Ultimate Mortal Kombat 3 title ported to the Game Boy Advance. Now, since we’re dealing with a fairly old title that has been successfully ported to just about every system known to man, you might expect that this game would be a pretty decent GBA fighter right? Wrong.
There’s so much wrong here that I don’t even know where to start. Seriously, other than the music — which is actually quite good — this is one of the most unplayable titles that I’ve ever encountered. First of all, the control is hideous. All too often it seems as if the game is changing your character’s moves on you, because performing a specific button/d-pad combination will usually result in your character pulling off an action that differs from what you intended. But that’s not the worst of it…
When I was about 10-years-old (which dates me back to 1980), I acquired a game for my Atari 2600 Video Computer System that completely blew me away. The name of that game was Adventure, and in the early days of the 2600, there was nothing else quite like it. While other 2600 titles challenged you to achieve the highest score possible with quick reflexes and good hand/eye coordination, Adventure shunned the typical gameplay design of the day and offered something a little more ambitious: A game which challenged the mind (albeit modestly).